26 June, 2011

Economy finish

Because of the level of redundancy of many of these questions I'm just going to post them all and finish the topic

Does persistency differ from region to region?
How do you cull crafted objects?
Do you ever reset the world?
How will you deal with trash? Objects need to decompose. While stuff can reset "out of sight", well travelled areas are always in sight so won't reset. A mob needs to go and close the door. Trash collectors accelerate object decomposition, provide an amusing (cheap) target and toy for users, and gather nondecomposible stuff like quest items into one convenient area.

I think I have addressed many of these questions in prior posts.  Objects in this universe will not really be permanent is any sense.  If an item is discarded it will disappear similar to how things disappear in Minecraft.  While this may be frustrating to players ultimately getting the items in this game will be incredibly simple to do.  Yes the world will reset and be changed.  Crafted armor will disappear as soon as it has absorbed a given amount of damage, vehicles will decompose after they have been destroyed, and base structures will likewise decompose after destruction.  This will mean that the players are constantly spending their credits for things that will simply go away over and over again.  Because of the nature of the environment this will not be strange or out of place at all.  I guess a good comparison would be the environment found on the holodeck in Startrek.  Nothing is really permanent at all.  While I realize this has not been a full discussion of what will occur in this games economy, the final touches will have to made after the game has had some time to be tested.

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