17 December, 2011

Builder try 1

Ok with a few changes we have the builder.  I plan on skinning him differently so it is clear that what class is what.  Pretty much I hope one can get the idea that I hope to convey in the character design.  Nothing too crazy with everyone pretty much the same size.

Soldier try #2

Ok I know that it has seemed like I haven't done much lately so I thought I would show you how I have progressed in my use of blender.  I admit that I can't that full credit for as I started from a male base mesh, but I think that the modifications give a pretty good indication of my vision for characters.  Again the only real difference between a soldier and a scout will be size.  I'll have to work on widening the whole thing for the builder class.  I'll work on painting it next, after I have reviewed a few more tutorials.

14 December, 2011

End of the semester report

Well I made it to the end of the semester and I think I have learned some valuable information.  I will most likely concentrate on C++ or C# as the language, as Java has many drawbacks for games(memory management, having to run on virtual machine, etc...).  I still would like to stay away from Microsoft if at all possible, one because I think there is a potential for a lot of players on Linux and Mac, and two I just don't like Microsoft, but C# is Microsoft's baby.  I do have to admit that the XNA Game studio library that comes with Visual Studio makes the process of implementation much easier.  I'm fairly tuckered out from a rather stressful semester though so I may not do any work on this until after Christmas.  Have a happy holiday to everyone who happens upon this.

P.S. I got A's and B's with the exception of one F in an unimportant class.  I found that I simply didn't have the time and wear with all to keep up in all of my classes.  Next semester luckily will be much easier.

07 December, 2011

Online Multiplayer

My semester is drawing to a close, and I think that while I now have a greater understanding of the enormity of the task I have set myself, I don't quite see the path I should take.  One thing is clear, programming effectively and properly will take time to learn.  I am still committed to making this an online multiplayer game, and to that end I studied what it would take to create a basic system where a player logs in.  I found that there are many many different ways that this could be accomplished and I quickly became overwhelmed.  I probably should have found a simple way to do it so that I could pass my C++ class, but what I really wanted to do was to learn to create a flexible and robust database system that would store much more information about players than just their email and password.  Because I don't exactly know what information about players will need to be stored as of yet I am not able to create a data structure for the database to hold.  I am hoping to get more clarification on data structures next semester in one of my classes.  In the mean time I can get back to  working on art work and fleshing out the use case scenarios for everything in the game.