Because the game will need to be constructed in phases and the first proof of concept will need to be a full hexfield I have been mulling over how the game might play out if only 1 hexfield were involved. So the ideas I have are this.
1. The game starts out with a 5/10/15 minute building phase when players can get their base set up. All teams will start out with the exact same resources available via a console. It will be up to members of each team to construct their base as they see fit. Because I one day hope for six factions we'll just start out with 6 separate starting areas, divided up like the picture above.
2. At the end of the build phase the walls come down and the battling can commence. If players are still setting up their base they are now in danger of being attacked. If frozen while carrying a base item they will have to drop it once they get teleported, which means that there is an opportunity for enemy players to capture the item and use it for their own base. This means that there is a good reason to both attack and or defend right from the time those walls come down.
3. The battle will commence until there is only one team standing, Once a team's teleporter is taken down then they will lose the ability to respawn and will remain frozen in place until they either get a new teleporter down or all of their team is frozen, at which point they will be given the option to concede and exit the game.
Teams could be chosen at random or there could be the option of having precreated teams. This format of play will be where beginners will start the game, and it is through demonstrated knowledge of the game mechanics and ability to follow the rules that they can be allowed to play in the big game. It will also be a place where the factions for each color can come in and train new players while recruiting for their faction.
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