Vehicles


So I had a brainstorming session with my very patient wife, and I worked out a few possibilities for vehicles in the game.  First of all vehicle designs will have to be found and they will have a modular design approach.  Small vehicles will have two modules, one of which will be used for a driver and the other can be used for either a passenger or one of several vehicle mounted weapons or other useful modules.  So far I have worked out a mounted weapon module which requires 2 spots (one for the weapon and one for the operator of said weapon), a healing module that has an area of effect around said vehicle, an energy module which increases speed and weapon recharge rates, and a shield module which also has an area of effect.  Empty spots can also be used to carry passengers and/or cargo of structures or storage.  Vehicles will disappear when destroyed, including all modules that have been mounted.  As such destroying a vehicle will be very difficult, meaning the hit points of a vehicle will need to be into the thousands.  Hit points will vary depending on the quality and type of metal used to craft the vehicle.  Speed and driver weapon power will vary depending on the type and quality of the energy crystal used in creation.  The driver weapon is an automatic part of the vehicle, which is slightly stronger than the soldier weapon.  All of the vehicles will be hovercraft type that won't touch the ground.

(Edit 2 Oct 2012 I decided to make this a page so it's easily accessed)

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