-Teleport
As the name suggests these will allow players and vehicles to teleport. The level of the teleporter will dictate the size of object that can pass through
-Supply/Store
This structure will allow players to purchase anything that can be carried with the exception of structures
-Communications
This structure allows communication to commanders vehicles and depending on level will dictate how much of a given hex field a commander may see. In the diagram below dark grey is 1 block high, light grey 2 blocks, and white is 3 blocks high. Another function of this structure is that when a player interacts with it they can see the overhead map of any hexfield in which their faction has another communications structure.
-Shield
This structure will provide decreased damage to individuals within the area of effect. The amount of damage reduced will be a percentage of something like 25% for 1, 50% for 2, and 75% for 3. Also as the level increases the area of effect will also increase. Also This structure will also gradually heal damaged players over a long period of time.
-Turret towers
This structure will help in defending one's base.
-Stealth
This structure will give cover but not protection. Any players, vehicles, and structures will not be visible to enemy forces while in the area of effect of this structure.
-Class changing station
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