08 October, 2012

Github

In the vein of being completely and totally open about how I am moving forward with this project I have created a Github account and posted the code I have so far.  I am still trying to get a grasp on OpenGL and GLUT which is why I haven't done a whole lot recently.  Also I am struggling with how to represent the triblocks in a way that is not resource intensive.

Part of my problem is that for each triblock there are 5 neighboring triblock areas.  I need a way for the triblocks to be aware if each of the neighboring areas are either filled or not.  If they are filled then the triblock will not display the neighboring face, and if not then the face will be displayed.  I might have to make a huge set of pointers, which I am not looking forward to as I still haven't quite got the hang of them.

Anyway if you want to stop by and check out my code just look for Brift or Hexwars on github.

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