Something I've been struggling with is the whole concept of material collection and how to make it at least a little more challenging. Some thoughts I have had include have a set amount each block can produce until the area is reset. Another is having a set amount that it can produce in a given time period, like 50 in one day. Or I can just make it so that a player will be able to harvest an unlimited amount from any node, but the amount they can carry is limited to say stacks of 9 per inventory slot. I'm sure that this is something that will get sorted out as I start to make the game, just something I need to think through now.
Related to this is the amount of materials needed to make things. I am probably going to go through crafting recipes one item at a time in posts so I will have it to refer back to. This will mean a lot of posts about very specific details, which I would like to have in place for everything before I start the programming.
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