Hex Wars (name may change later) is an attempt to make a family friendly FPS/RTS online game. The idea is to have a game that plays something like a strategy board game with the players taking the role of the pieces.
22 July, 2011
Grid Coordinates
I have had a bit of difficult time determining how to set up grid coordinates in a hex based map system, and I figure that I'll just try to fit them into a square based system relative to each home base. This will mean that all three factions will have a completely different grid coordinate for each hex. The picture shown above will be the grid coordinates for the green faction for example. In this way if the world were to be rotated everyone would still have the same orientation. This would also work if additional factions were introduced later on, as the grid would be relative to their home base even if 6 factions were participating. I think this will make spying more difficult as everything would have to be translated.
Labels:
Apoidea,
coordinates,
game,
game design,
grid,
Hex wars,
world
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