Hex Wars (name may change later) is an attempt to make a family friendly FPS/RTS online game. The idea is to have a game that plays something like a strategy board game with the players taking the role of the pieces.
01 July, 2011
Armor
Ok I've had this idea going around my brain for a while now. It has somewhat been established that there will be several levels of metals, most likely 9 at least. So there will three kinds of metal, and low-high grades of each type. Because I don't want armor to add more than 100 additional hit points at any given time, I'm thinking that armor made of low grade of anything will add 50, average grade will add 75, and high grade will add 100. The differences in the metal types will determine how much pack space is used in order to equip said armor. To help clarify this I have made a diagram which is shown above. This means that the easier to get iron will still be useful, especially to someone who isn't going on a gathering mission and will most likely end their mission in being frozen. It also will mean that the scout class will not be able to wear iron armor at any time, which is one of the weaknesses of the scout class(that and they are just weak).
Labels:
Apoidea,
Armor,
Hex wars,
Hit points,
Pack
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