25 June, 2011

Towns

Today's question goes like this
Related to the above how big are playermade towns, if any? Are there town councils, rulers, etc? Do NPCs get the vote?
Towns are going to be the only part of the game that will resemble the feeling of Minecraft.  Players will own plots of land that they can place blocks however they see fit.  Plots can be traded or sold, and town size will be the size of a hex field.  I feel that players will figure out a way to determine who they want to live next to.  The homes will have various game functionality items like crafting set up and increased storage.  They will also be the place where people can decorate  and do whatever they want without fear of anyone messing it up.  The trick here is how to establish ownership and the ability to transfer said ownership to another player, but that is something I will have to tackle at a later point.

1 comment:

  1. Not only transferring ownership, but sharing. I think plots should be handled in much the same way servers are handled. The leader of a "town" (the hex area) will appoint sector leadership who can divvy out the land, assigning a single person or multiple people as the owners. The owners, in turn, can make people co-owners (and manage their rights). Thus transferring ownership would be as simple as making the recipient a co-owner with full administrative rights, then having that person remove the original owner from the "admin" list (so to speak). Anyhow, a permissions system like this could work fairly well, I think.

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