- Learning programming or hiring a programmer
- Learning database software and setting up a database for the game
- Learning server functionality and setting up a server, keeping it secure and functioning with minimal downtime.
- Determining the amount of bandwidth necessary for 1200 players to be able to connect and play in 1 hex field, or in the game period.
- Finding a publisher or figure out how to self publish the game
- Learn marketing in order to attract potential customers
- Learn about 3d game production and design
- Set up a website complete with forums, all that must be moderated
- Possibly create a company, complete with taking out loans for start up costs, etc...
- Convince at least a portion of the video game market that this game is worth devoting time to
I'm sure this list will grow over time as these are just what I have already realized. The good news is that much of this can be learned, it will just take a long time by myself. I guess I'll go get back to work.
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