Ok next question
How do hierarchies get promoted? Sure there're always reasons to lead, but what motivations to swear fealty? Public services? Shared glory? Shared threats?
In this area the military provides a great model in this area. Potential leaders will be able to work up the ranks by taking larger and more complex leadership roles. By being a squad leader first leaders have a chance to prove themselves, then if they so desire they can move up to platoon leader. Because people also have lives and can not play all the time there needs to be several leaders for each echelon. In order to attain the rank of commander one will need to at least have led a platoon successfully. There will need to be different levels of command in order determine ultimate leadership per faction. Leadership usually is determined by successful mission completion, of which I have the mindset that there will be set mission types such as scouting enemy territory, resource collection missions, base defense, and battle leadership. This game will only be successful with good leadership, and giving as many people as possible the chance to lead is how the game will be successful.
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