I was considering going back and editing older posts to reflect some changes in ideas that I have, but I have reconsidered since I would prefer that this blog outline the whole process and evolution of this game from beginning to end. That being said there may be some repeat posts coming up as I need to update certain aspects. The changes won't be particularly large, rather a refinement of previously discussed concepts.
As far as where I am in the process now, I am having to go back and relearn Blender after taking a break from it while in school. I'm finding that I understand quite a bit more about haw the program works now that I have taken linear algebra. I'm also reading Mathematics for 3D Game Programming & Computer Graphics and I'm starting into OpenGL. I still have a lot to learn, and keeping up with all possible technologies is proving to be an overwhelming challenge, so I'm going to work to keep it as simple as I can at this point.
Hex Wars (name may change later) is an attempt to make a family friendly FPS/RTS online game. The idea is to have a game that plays something like a strategy board game with the players taking the role of the pieces.
Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts
05 June, 2012
The Timeline
Labels:
Apoid,
Apoidea,
Brift,
fps,
game,
game design,
Hex wars,
Hexperiment,
rts,
strategy
17 December, 2011
Soldier try #2
Ok I know that it has seemed like I haven't done much lately so I thought I would show you how I have progressed in my use of blender. I admit that I can't that full credit for as I started from a male base mesh, but I think that the modifications give a pretty good indication of my vision for characters. Again the only real difference between a soldier and a scout will be size. I'll have to work on widening the whole thing for the builder class. I'll work on painting it next, after I have reviewed a few more tutorials.
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