Hex Wars (name may change later) is an attempt to make a family friendly FPS/RTS online game. The idea is to have a game that plays something like a strategy board game with the players taking the role of the pieces.
Showing posts with label laser. Show all posts
Showing posts with label laser. Show all posts
19 June, 2012
Laser pointer function
So I know that I mentioned that I wanted to have a laser pointer function in the past, and this post is to elaborate on exactly how it will work. I think that there will be 2 modes which will be changeable via a right click. The first mode works just like a normal laser pointer in that one will only see the dot at the end. The other mode will be the same as when one fires a laser through smoke or steam and the whole beam is illuminated. This mode will obviously draw more attention, and so players will be able to communicate quickly by essentially pointing something out. It will also alert enemies that you are close. As far as appearance goes I think that it will be just a slight protrusion from the multipurpose handle
Labels:
Apoid,
Apoidea,
Brift,
game,
game design,
Hexwars,
laser,
laser pointer,
Tools,
War Simulation
31 May, 2012
Distress Signals
I have been thinking about what could be done to indicate to other players of one's faction that someone is in distress. So along with the laser pointer idea, I had a thought that distress signals could be sent by pointing their laser pointer directly up. So long that a player is not under anything (like in a cave) and they are using the pointing function (which is a double use for placement of blocks and structures as well as quick communication), then if frozen the beam automatically shoots directly up and an alarm will be triggered if they are close enough to a communications structure( basically within the same hexfield as one). The alarm volume will depend on how many distress calls are being sent at any given time and will be relayed back to the main base. I envision a large map on one of the walls which will indicate distress signals by a radiating hex, the larger the radiation, the more attention grabbing it will be. So basically it would provide a player controlled mechanism to quickly indicate incoming attacks.
Labels:
alarm,
Apoid,
Apoidea,
Brift,
communication,
distress,
Hex wars,
Hexperiment,
Hexwars,
laser,
pointer
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