06 September, 2011

Possible Money Model

Ok I know that I have expressed concerned about how to make enough money to support the game, and while it is definitely too soon to really talk about this I think I need to keep it in mind.  In analyzing other free to play games there are a few basic ways that they make money as I have mentioned before, through aesthetic upgrades and by bypassing the grind of the game to some point.  So here are a few ideas of how to implement these in this game.  One would be the ability to buy specialized recipes that are only available through the store.  This would include armor that has extra spikes or just a different design, but will not have any more advantage in the game, and weapons with a little twist to them.  There could also be designs for fancier vehicles which have a sleeker look than the in game models.  Because these are designs the owner could replicate and sell them to their hearts desire.

Another area that I'm guessing people would be willing to pay real money would be to buy additional credits and/or raw materials.  Collecting raw materials will be a rather time consuming process and the ability to buy a stack of say 100 of something may be worth it to some individuals.

I think the best way to accomplish this is to have a separate currency which will not reset with winning conditions.  For the sake of simplicity it could be called premium credits though the name could easily be changed at a later time.  This currency could then be used at the in game store to get the premium items.  There would have to be a disclaimer explaining that any normal credits or raw materials bought with premium credits are not refundable in the case that they were purchased immediately before winning conditions were met and everything is reset including credit amounts to 0 and inventories will be wiped clean.

It's important to note that I don't plan on making a lot of money from this, really I just hope that it would bring in enough to support the servers to make the game possible.

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