So I've been doing some soul searching and trying to determine what to teach myself in programming relating to graphics. I learned a bit about GLUT (an open GL library not really used much these days) and rather than learning older technology I am going to work on understand HTML5, javascript, and WebGL. I hope to put something together that runs in a browser (probably Chrome, upgrade if you haven't yet) by the end of the semester.
To this end I am learning about an interesting library called THREE.js by one mr.doob. He has been instrumental in getting several chrome experiments up and running and I feel that the library is approachable as the novice I am. The cool thing would be that I could share whatever I make on the internet, so hopefully you all can experience it too. Thanks for reading as always.
Hex Wars (name may change later) is an attempt to make a family friendly FPS/RTS online game. The idea is to have a game that plays something like a strategy board game with the players taking the role of the pieces.
Showing posts with label WebGL. Show all posts
Showing posts with label WebGL. Show all posts
22 February, 2013
12 February, 2013
The power in WebGl
I recently stumbled upon a pretty amazing demo showing just what can be done with javascript and Webgl. You can check it out at https://developer.mozilla.org/en-US/demos/detail/bananabread . Basically they took a full game engine written in C++ and OpenGL and ported it to javascript and webgl. It's open source, so I will be able to study it out and get a good idea of where I could go to start my own game later on.
Labels:
Apoid,
apoidgames,
Brift,
game,
gamedev,
Hexwars,
javascript,
WebGL
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