Hex Wars (name may change later) is an attempt to make a family friendly FPS/RTS online game. The idea is to have a game that plays something like a strategy board game with the players taking the role of the pieces.
Showing posts with label Tools. Show all posts
Showing posts with label Tools. Show all posts
19 June, 2012
Laser pointer function
So I know that I mentioned that I wanted to have a laser pointer function in the past, and this post is to elaborate on exactly how it will work. I think that there will be 2 modes which will be changeable via a right click. The first mode works just like a normal laser pointer in that one will only see the dot at the end. The other mode will be the same as when one fires a laser through smoke or steam and the whole beam is illuminated. This mode will obviously draw more attention, and so players will be able to communicate quickly by essentially pointing something out. It will also alert enemies that you are close. As far as appearance goes I think that it will be just a slight protrusion from the multipurpose handle
Labels:
Apoid,
Apoidea,
Brift,
game,
game design,
Hexwars,
laser,
laser pointer,
Tools,
War Simulation
23 January, 2012
The Multipurpose handle
So in looking at how I want to display things I had an idea about how tools will be displayed. I am taking the perspective that the aliens in charge only wish to provide the most basic equipment to the humans, and many things are in reality virtual objects. So as far as actual physical objects go every player will have the suit and an all purpose handle. For the three main modes that will always be available for players in the field the handle will change what kind of output it gets. I envision this handle being somewhat like a WII remote in size. For ranged weapon mode a glowing pistol/rifle will be attached, with the handle being the handle of the weapon. For melee weapon/tool mode a glowing blade will appear on the end of it. In placement mode a beam of light will come out of the end of the handle and whatever object the player wishes to place will show up either 1 a wireframe of the object in the color of the faction to indicate that it can be placed there or 2 a grey wireframe to indicate that it is a no go at that spot. The last mode I think I want to have is just the laser pointer with the option of visible beam and invisible beam(it will default to invisible) which will help players to quickly communicate if they see something that they wish to draw their teammates attention to.
Subscribe to:
Posts (Atom)