I've been thinking a bit about this subject and how to bring it into this game. Often in MMOs players find themselves competing with their allies for resources such as better armor, that special drop that only one person can get, whoever has the highest number of enemy killed, etc... I really want to bring in the concept that if someone on my team (in my faction for example) gets something that it is a reason to be happy and not envious.
In war situations any resources that can be gained by ones allies or denied ones enemies is a bonus. So for example I don't want to put a limit or respawn timer on resource nodes because it would make it so players within a faction would have to fight over who gets it and when. It would also encourage camping, territorial disputes, and make it difficult for new players to get necessary resources. So what I envision is a large group heading to a resource node would welcome any and all who happen to want to join them, because that means there will be more of that resource for the faction. Having more people with you mean more backpack space to fill up with valuable metal or energy crystals. Also the larger numbers would make enemy ambushes and other enemy attempts to deny ones faction resources less effective, meaning that for all in the faction it is a win. I think that would promote teamwork, camaraderie, and esprit de corp inside a faction, which is necessary if a faction wants to be successful. So that means there will be no special bonus given to the elite other than the satisfaction of completing the mission. I do realize there are players out there who obsess over leader boards and the acquisition of status symbols, and this game may not be for them
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