Hex Wars (name may change later) is an attempt to make a family friendly FPS/RTS online game. The idea is to have a game that plays something like a strategy board game with the players taking the role of the pieces.
17 December, 2011
Builder try 1
Ok with a few changes we have the builder. I plan on skinning him differently so it is clear that what class is what. Pretty much I hope one can get the idea that I hope to convey in the character design. Nothing too crazy with everyone pretty much the same size.
Soldier try #2
Ok I know that it has seemed like I haven't done much lately so I thought I would show you how I have progressed in my use of blender. I admit that I can't that full credit for as I started from a male base mesh, but I think that the modifications give a pretty good indication of my vision for characters. Again the only real difference between a soldier and a scout will be size. I'll have to work on widening the whole thing for the builder class. I'll work on painting it next, after I have reviewed a few more tutorials.
14 December, 2011
End of the semester report
Well I made it to the end of the semester and I think I have learned some valuable information. I will most likely concentrate on C++ or C# as the language, as Java has many drawbacks for games(memory management, having to run on virtual machine, etc...). I still would like to stay away from Microsoft if at all possible, one because I think there is a potential for a lot of players on Linux and Mac, and two I just don't like Microsoft, but C# is Microsoft's baby. I do have to admit that the XNA Game studio library that comes with Visual Studio makes the process of implementation much easier. I'm fairly tuckered out from a rather stressful semester though so I may not do any work on this until after Christmas. Have a happy holiday to everyone who happens upon this.
P.S. I got A's and B's with the exception of one F in an unimportant class. I found that I simply didn't have the time and wear with all to keep up in all of my classes. Next semester luckily will be much easier.
P.S. I got A's and B's with the exception of one F in an unimportant class. I found that I simply didn't have the time and wear with all to keep up in all of my classes. Next semester luckily will be much easier.
Labels:
Apoidea,
Brift,
game,
game design,
game programming,
Hex wars,
programming
07 December, 2011
Online Multiplayer
My semester is drawing to a close, and I think that while I now have a greater understanding of the enormity of the task I have set myself, I don't quite see the path I should take. One thing is clear, programming effectively and properly will take time to learn. I am still committed to making this an online multiplayer game, and to that end I studied what it would take to create a basic system where a player logs in. I found that there are many many different ways that this could be accomplished and I quickly became overwhelmed. I probably should have found a simple way to do it so that I could pass my C++ class, but what I really wanted to do was to learn to create a flexible and robust database system that would store much more information about players than just their email and password. Because I don't exactly know what information about players will need to be stored as of yet I am not able to create a data structure for the database to hold. I am hoping to get more clarification on data structures next semester in one of my classes. In the mean time I can get back to working on art work and fleshing out the use case scenarios for everything in the game.
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